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 Taijutsu Techniques

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Arashi Kyuuketsuki
Arashi Kyuuketsuki
Administrator, A-Rank, Hokage
Administrator, A-Rank, Hokage

Posts : 364
Join date : 2009-11-07
Age : 32
Location : Earth

Ninja Info Card
Level: 1
Total XP: 0
Village: Leaf

Taijutsu Techniques _
PostSubject: Taijutsu Techniques   Taijutsu Techniques I_icon_minitimeWed Jun 30, 2010 7:17 pm

Jutsu Name: A Thousand Years of Death
Element: None
Rank: E-Rank
Type: Taijutsu
Requirements: None
Chakra Cost: 2 chakra
Description: This technique is a fun and rather useful skill simply because many ninjas do not know how to react to it at first. If the user ever finds himself in a position where he is underneath an opponent's backside, he can form the hand seal of the tiger with the two index fingers pointing upwards. The user will then ram his hands upwards and poke the unguarded opponent directly in the bum, forcing them to jump forward sharply. While the opponent is busy trying to figure out what had happened, the user can initiate a follow-up attack. Although this technique can be used in actual combat, it is mainly used as a joke or against a ninja of significantly lower rank.
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Arashi Kyuuketsuki
Arashi Kyuuketsuki
Administrator, A-Rank, Hokage
Administrator, A-Rank, Hokage

Posts : 364
Join date : 2009-11-07
Age : 32
Location : Earth

Ninja Info Card
Level: 1
Total XP: 0
Village: Leaf

Taijutsu Techniques _
PostSubject: Re: Taijutsu Techniques   Taijutsu Techniques I_icon_minitimeMon Jul 05, 2010 5:07 pm

Jutsu Name: Body Flicker Technique
Element: None
Rank: D-Rank
Type: Taijutsu
Requirements: None
Chakra Cost: 10 chakra
Description: This technique allows a user to disappear in a puff of smoke and reappear in another location in a way that seems as if he has teleported. The user will form a single hand sign of the ram to release a burst of chakra out of his entire body. This rush of energy stimulates the muscles and highly increases the user's speed for a short time to create a few seconds from which he can change his location. However the chakra cost of this technique to the user's body is great and therefore can only be used for very short distances. Also because the user is not actually teleporting but simply moving quickly, a ranged technique used against him can potentially strike while this technique is being performed.

Jutsu Name: Leaf Whirlwind
Element: None
Rank: D-Rank
Type: Taijutsu
Requirements: None
Chakra Cost: 3 chakra
Description: This technique is a simple Taijutsu attack where the user crouches down close to the ground and extends his leg outward in a long sweeping motion aimed to kick the feet out from under an opponent and potentially knock him to the ground. The user can quickly and easily perform this technique to counter a launched attack, at a point where the opponent's balance is weakest, and will leave a small opening from which the user can chain together successive physical strikes and cause higher levels of damage. Additionally the user may also aim slightly higher and kick the side of the opponent's shin to knock him into the air with a slow spin.

Jutsu Name: Leaf Hurricane
Element: None
Rank: D-Rank
Type: Taijutsu
Requirements: None
Chakra Cost: 3 chakra
Description: This technique launches a short succession of aerial kicks intended to limit an opponent's movement and then deliver a final critical blow. The user first leaps into the air towards an opponent and spins around while lashing out with one leg at the opponent's head. As the user completes his spin he swings his opposite foot at a slightly lower angle to catch any opponent who chose to dodge the previous attack with restricted movement of a crouching position. The technique has potential to force an opponent stumbling backwards or even lift him completely off the ground, leaving an opening to follow into a combination attack.

Jutsu Name: Dynamic Entry
Element: None
Rank: D-Rank
Type: Taijutsu
Requirements: None
Chakra Cost: 4 chakra
Description: This technique is mainly used to take advantage of an unsuspecting or occupied opponent by knocking him to the ground with a surprise flying kick when entering the battlefield for the first time. The user fully extends his dominant leg outward and charges a small amount of chakra into the foot, while simultaneously leaping into the air with his opposite leg to provide a quick and powerful strike. While executing this technique the free leg is be bent backwards behind the user's body where it is out of the way to maximize the high impact of the kick. Additionally this attack can be easily blocked or countered if the opponent has been anticipating the attack.

Jutsu Name: Lion Combo
Element: None
Rank: D-Rank
Type: Taijutsu
Requirements: None
Chakra Cost: 1 chakra per first post, 3 chakra per second post
Description: This Taijutsu attack is a two section technique which implements extremely high speeds to combine together multiple hits. On the first post the user drops down low to the ground and rapidly extends one of legs upward to connect with the opponent's jaw and force him high into the air. In an aerial state an opponent loses the ability to perform most attacks or avoid a following strike. On the second post the user can then leap up to meet the opponent in the air and kick vertically into the opponent's stomach to send him back at the ground. Finally the user finishes the combination with a signature move of his choice, pushing the opponent deeper into the ground and increasing the damage received from impact.

Jutsu Name: Falcon Drop
Element: None
Rank: D-Rank
Type: Taijutsu
Requirements: None
Chakra Cost: 3 chakra
Description: This technique uses the forces of gravity to drill an opponent into the ground and cause serious head injury. To perform the technique a previous attack must have already knocked an the opponent into the air. The user will grab the ankles of the aerial opponent and turn him upside-down so that his head is pointed down at the ground then wraps his legs around the opponent's torso tightly to render him incapable of movement. Because the opponent cannot prevent the impact as if he were falling normally, the user needs only to let the the natural forces of gravity press the two downward and smash the opponent's head into the ground.

Jutsu Name: Knockout Punch
Element: None
Rank: D-Rank
Type: Taijutsu
Requirements: None
Chakra Cost: 4 chakra
Description: This technique implements the full power of the user's anger to deliver a devastating physical blow which can temporarily prevent the opponent from moving for a few seconds. The user first curls his fist into a tight ball and surrounds it with a small amount of chakra to increase the damage dealt, then swings forward and strikes the opponent directly in the center of his face. The attacked opponent will be knocked to the ground and forced back a small distance, or can even become knocked unconscious for one post. The technique is generally used only when battling against comrades to alert them of their senseless actions rather than in a battle when one's life is at stake.

Jutsu Name: Chakra Absorption Technique
Element: None
Rank: D-Rank
Type: Taijutsu
Requirements: None
Chakra Cost: 2 chakra
Description: This technique draws in energy by simply touching the forehead of an opponent to forcibly absorb up to three chakra per post out of his chakra nodes and deposit the stolen energy within the user's chakra system. When performing this technique the user concentrates his own chakra at the center of his palm, which naturally draws in the opponent's energy to that point of absorption where it can seep in through the user's chakra nodes. Additionally the opponent's stamina and strength to move will gradually decrease as the palm is connected to the forehead for longer periods of time. Also an experienced user can pull chakra out of the air from a small jutsu based projectile.
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